Abstract
Bodies often play an important role in all sorts of fairy tales. Is this the case when fairy tales are reinterpreted in video games? And what can the embodied and enactive participation afforded by video games tell us about their players’ understanding of these new fairy tales? This article provides reflections over both these questions by analyzing the video game The Wolf Among Us, a 2013/14 graphic adventure game developed and published by Telltale Games and inspired by fairy tales. Through this analysis, I ultimately discuss how contemporary sensibilities further transformed traditional fairy tales and their postmodern adaptations, highlighting the ever-evolving life of the fairy tale.
Recommended Citation
Bellini, Mattia. "Fairy-Tale Bodies and Embodying the Fairy Tale in Telltale Games’ The Wolf Among Us." Marvels & Tales 37.2 (2024). Web. <https://digitalcommons.wayne.edu/marvels/vol37/iss2/9>.