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Abstract

Child of Light (2014) by Ubisoft Montreal is a curious instance of a AAA-indie fairy-tale game with revisionist aspirations. In the article I read the game as an adaptation of, above all, the Brothers Grimm “Little Red Cap,” ask whether it may indeed have a revisionist potential, and investigate the extent to which such potential may be seen as manifested through the game’s narrative and ludic elements. I also argue for an investigation of the ideological functions of fairy-tale digital games that necessarily addresses the impact of the games industry on a game’s content.

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